Viser Des
DARK 4

Viser Des

  • ATK:
  • 500

  • DEF:
  • 1200

  • View:
  • 3391




If this card is Normal Summoned: Target 1 monster your opponent controls; during your third Standby Phase after this effect's activation, destroy that monster. This card cannot be destroyed by battle while the targeted monster is on the field.




 
 
AI Power Analysis
Removal/NegationConfidence: Medium
46± 8/ 100
Power Score
Intrinsic 47
Deck 46

Viser Des — Power Evaluation

Final Score: 46 ± 8 · Confidence: Medium

  • Intrinsic: 47 · Deck: 46 · Meta: provisional
  • Primary role: Removal/Negation · Secondary: Material body

Why it scores here

Viser Des is a Level 4 DARK Fiend whose real job is a delayed, one-for-one removal: a Normal Summon triggers a targeted destroy that only resolves on the third Standby Phase, plus battle protection for the targeted monster while it stays on the field. It converts a Normal Summon into a slow removal rather than into board, advantage, or a disruptive end state. Its 500 ATK and 1200 DEF earn nothing; the score rests on the delayed removal, the generic Level 4 body, and the cheap single-copy deck footprint seen in 12 recent decks. Combo evidence is absent, so the combo and resilience axes are text-only inference and held low.

Axis scores

Axis Score Evidence
Accessibility 50 Reached by a plain Normal Summon with no searcher needed, and the 12 recent decks run it as a single copy in main (observed in decks_evidence; the Normal Summon route itself is verified from text, but the lack of combo starter/searched counts keeps this mid-range).
Combo & Conversion 20 Text shows one delayed destroy and no board, extra bodies, or chained steps; there are zero combo appearances to confirm otherwise (verified from text; no combo data).
Resource Economy 40 A one-for-one removal that costs the Normal Summon and gives no draw, search, or recursion; the removal is a fair trade, not advantage (verified from text).
Effect & Interaction 35 Destroy is targeted and delayed to the third Standby Phase, so it is slow and easy to outrun; battle protection only covers the targeted monster (verified from text; inference on how slow it is in practice).
Material Utility 55 A Level 4 DARK Fiend is a generic Link/Xyz/Synchro material across many archetypes, and the material value does not depend on the effect (inferred from the card's stats and type; the effect is not required for this).
Resilience & Flexibility 30 The delayed destroy depends on this card's effect staying live, and the text does not say whether it survives leaving the field; this is an unresolved gap, so the axis is held low (inferred; rulings unknown).
Deck-Building Efficiency 70 A single copy with no garnet, lock, or brick restriction, and it appears in 12 decks across 5 archetypes, so it is cheap and easy to slot (observed in decks_evidence).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Material body. Intrinsic ≈ 47, Deck ≈ 46, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Reaches a targeted removal from a plain Normal Summon with no searcher
  • Level 4 DARK Fiend body works as generic material across many archetypes
  • Single-copy, low-cost slot that appears in 12 recent decks across 5 archetypes

Weaknesses

  • Destroy resolves only on the third Standby Phase, so it is slow and easy to outrun
  • Does nothing on its own: no board presence, extra bodies, or recursion
  • Battle protection covers only the targeted monster and needs that monster to stay on the field
  • Whether the delayed destroy survives the card leaving the field is not stated in the text

Counters / choke points

  • Monsters that can be destroyed or removed before the third Standby Phase
  • Interaction that negates or banishes the card before its trigger resolves

Best use

A Normal Summon slot that delays a single removal on the opponent's best monster; also a generic Level 4 DARK material body. Decks: Egyptian God, Horus. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: Normal Summon triggers a targeted destroy during the third Standby Phase after activation; Text: battle protection while the targeted monster is on the field; Stats: Level 4, DARK, Fiend, 500 ATK / 1200 DEF
  • Observed: Appears in 12 recent decks, all in main at 1 copy each; Five distinct archetypes, with 75% of decks in gameplay type 7
  • Inferred: Removal/Negation primary role with Material body as secondary, from text and stats; Delayed removal is slow in practice and easy to outrun; Material value holds even though the effect is not needed for it
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard): archetype inclusion % inferred from the deck sample only no rulings for leaving-field behaviour of the delayed destroy no banlist token: assumed 3 copies (unlimited)











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