DARK
4Viser Des
ATK:
500
DEF:
1200
View:
3391
If this card is Normal Summoned: Target 1 monster your opponent controls; during your third Standby Phase after this effect's activation, destroy that monster. This card cannot be destroyed by battle while the targeted monster is on the field.
Viser Des — Power Evaluation
Final Score: 46 ± 8 · Confidence: Medium
- Intrinsic: 47 · Deck: 46 · Meta: provisional
- Primary role: Removal/Negation · Secondary: Material body
Why it scores here
Viser Des is a Level 4 DARK Fiend whose real job is a delayed, one-for-one removal: a Normal Summon triggers a targeted destroy that only resolves on the third Standby Phase, plus battle protection for the targeted monster while it stays on the field. It converts a Normal Summon into a slow removal rather than into board, advantage, or a disruptive end state. Its 500 ATK and 1200 DEF earn nothing; the score rests on the delayed removal, the generic Level 4 body, and the cheap single-copy deck footprint seen in 12 recent decks. Combo evidence is absent, so the combo and resilience axes are text-only inference and held low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Reached by a plain Normal Summon with no searcher needed, and the 12 recent decks run it as a single copy in main (observed in decks_evidence; the Normal Summon route itself is verified from text, but the lack of combo starter/searched counts keeps this mid-range). |
| Combo & Conversion | 20 | Text shows one delayed destroy and no board, extra bodies, or chained steps; there are zero combo appearances to confirm otherwise (verified from text; no combo data). |
| Resource Economy | 40 | A one-for-one removal that costs the Normal Summon and gives no draw, search, or recursion; the removal is a fair trade, not advantage (verified from text). |
| Effect & Interaction | 35 | Destroy is targeted and delayed to the third Standby Phase, so it is slow and easy to outrun; battle protection only covers the targeted monster (verified from text; inference on how slow it is in practice). |
| Material Utility | 55 | A Level 4 DARK Fiend is a generic Link/Xyz/Synchro material across many archetypes, and the material value does not depend on the effect (inferred from the card's stats and type; the effect is not required for this). |
| Resilience & Flexibility | 30 | The delayed destroy depends on this card's effect staying live, and the text does not say whether it survives leaving the field; this is an unresolved gap, so the axis is held low (inferred; rulings unknown). |
| Deck-Building Efficiency | 70 | A single copy with no garnet, lock, or brick restriction, and it appears in 12 decks across 5 archetypes, so it is cheap and easy to slot (observed in decks_evidence). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Material body. Intrinsic ≈ 47, Deck ≈ 46, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Reaches a targeted removal from a plain Normal Summon with no searcher
- Level 4 DARK Fiend body works as generic material across many archetypes
- Single-copy, low-cost slot that appears in 12 recent decks across 5 archetypes
Weaknesses
- Destroy resolves only on the third Standby Phase, so it is slow and easy to outrun
- Does nothing on its own: no board presence, extra bodies, or recursion
- Battle protection covers only the targeted monster and needs that monster to stay on the field
- Whether the delayed destroy survives the card leaving the field is not stated in the text
Counters / choke points
- Monsters that can be destroyed or removed before the third Standby Phase
- Interaction that negates or banishes the card before its trigger resolves
Best use
A Normal Summon slot that delays a single removal on the opponent's best monster; also a generic Level 4 DARK material body. Decks: Egyptian God, Horus. Suggested copies: 1.
Evidence & gaps
- Verified: Text: Normal Summon triggers a targeted destroy during the third Standby Phase after activation; Text: battle protection while the targeted monster is on the field; Stats: Level 4, DARK, Fiend, 500 ATK / 1200 DEF
- Observed: Appears in 12 recent decks, all in main at 1 copy each; Five distinct archetypes, with 75% of decks in gameplay type 7
- Inferred: Removal/Negation primary role with Material body as secondary, from text and stats; Delayed removal is slow in practice and easy to outrun; Material value holds even though the effect is not needed for it
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard): archetype inclusion % inferred from the deck sample only no rulings for leaving-field behaviour of the delayed destroy no banlist token: assumed 3 copies (unlimited)






